Rules and Guidelines

Welcome to glorious Varstoka!


HOUSE RULES
  • No gender-benders. Guys play males and ladies play females. This avoids confusion at the table and awkward roleplaying.
  • Any race, class and alignment are allowed, but the following must be fulfilled.
    • These selections are justified/explained in your backstory.
    • You understand that if your character takes actions that upset the rest of the party, then they will attack, abandon or exile you. This is a team game and while some conflict is fun, no party member should be hated/feared more by the party than the big-baddie they are supposed to defeat together.
    • Don't abuse the rules! We have several new players in this group, so being a munchkin is not appreciated. 
  • Avoid situations and actions that would offend or make other players uncomfortable. If this kind of material comes up, as a minimum we will "fade to black" instead of graphically describing the situation.
    • E.g. Sex, killing innocent children, overly graphic violence, griefing players, etc...
    • Keep real life and the game separate. Be sure to take time to (nicely) let people know that you are just playing your character if emotions are getting high.
    • Ask the DM if you aren't sure if something is offensive!
    • This is a cooperative game; lets get along and have fun!
  • If you want to do something solo, try to arrange that to happen outside of the normally scheduled sessions. Lets keep things moving and not have the rest of the party sitting around waiting.
    • E.g. Shopping, a heist, exploring a friendly town, robbing a party member blind.


CREATING A CHARACTER
  • We will be using the 3.5 D&D ruleset. 
    • If there is a desire, we can try and use the D&D 5.0 (Next) ruleset instead
  • Backstory
    • Please write a backstory for your character. One page is plenty. It doesn't need to be very specific. The DM is going to (hopefully) intertwine these stories into the main campaign, so feel free to leave loose ends, mysterious figures or whatever strikes your fancy.
      • The campaign will begin on a massive airship traveling to beautiful Varstoka. Include a reason in your backstory for why your character is traveling to this bitterly cold and politically tense northern country. The DM will post a few more details of the airship, the country of Varstoka, and some of the surrounding countries at a later date.
      • Feel free to have other party members in your backstory (family members, fellow soldiers, etc..)
    • Please try to get these stories to the DM by November 25th. The more time the DM has with your story, the more time he has to use them in shaping the campaign.
    • You can bend the D&D rules to make a more interesting backstory, but this doesn't mean your character will bend those rules as well.
    • This story a great chance to let the DM know what kinds of adventure you're interested in, and what kinds of things motivate your character.
    • Feel free to also include somewhat related information: Item wish lists, goals, motivations, etc...
  • Homebrew is allowed, but MUST be cleared ahead of time by the DM.
    • Homebrew must be balanced, and is more likely to catch the DM's ban-hammer than published material.
    • The DM does not recommend using homebrew classes, races, spells or abilities.
  • The sidebar displays the arrays that you have to pick between when determining your basic stats.
  • If you play a paladin (or similar), you have the option to write your own "Code of Honor" to follow.
  • Starting Equipment
    • Each player starts with 49,000gp to spend on equipment and other gear.
      • No individual item can cost more than 12,250gp 
    • Each player starts with a Bag of Holding (type I or II) OR a Heward's Handy Haversack.
    • Don't forget to buy potions, wands, scrolls, a mount and mundane adventuring goods.

TIPS AND SUGGESTIONS
  • Ask the DM! He can help with character creation, item shopping, roleplaying advice or what-not. 
  • Try to keep your backstory, class and alignment a secret from the rest of the party until it seems appropriate to reveal it in-game. People usually are more intrigued that way and it will be more exciting for everyone to have it be revealed as a part of the plot or in-character.
  • Leave an extra copy of at least the basics of your character sheet with the DM. This means you have a backup if you forget your's and it makes keeping track of Saves and Skills a lot easier for the DM.
  • Bonus XP is available for player actions. 
    • E.g. Take a large calculated risk when the rest of the party hesitates, post on the blog a recap or short story from a previous session, post on facebook a drawing relevant to the campaign, preemptively posting an item wishlist/shopping list etc...
  • You don't need to show up to every session. 
    • We'll try to meet about twice a month, time allowing.
    • To expedite scheduling, the DM will create the event and then will expect people to speak up if the timing doesn't work for them.
    • Characters of players that are away won't participate in the current session, and a plot device will be implemented to explain why.
      • Things that have been done in the past are: Guards the parties things back at camp, wanders off/gets lost, stays behind to catch up with an old friend.
  • Birthday Gift
    • Let the DM know when your birthday is coming up and make a request. Preferably something that adds fun to the campaign and isn't unreasonably unbalancing.
    • Examples of past gifts are: Ioun stone of hold monster, Deck of many things, Gloves that give a shifter persistent claws, Unicorn cohort.

No comments:

Post a Comment